Steve's been ported from Smash Bros Ultimate to Melee! Comes with 9 alts and a custom stage, Skyblock
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YOU'LL NEED:
- Your own Smash Bros Melee NTSC v1.02 ISO (GALE01), checksum 0e63d4223b01d9aba596259dc155a174
- A patcher that can apply .xdelta patches:
- Xdelta online patcher by kotcrab https://kotcrab.github.io/xdelta-wasm/
- Delta Patcher software https://github.com/marco-calautti/DeltaPatcher/releases
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How to patch & play
- Download the latest release of the patch file Melee_Steve_v1.20.xdelta in the releases to the right
- In your patcher, select your Melee v1.02 ISO as the original file and the Melee_Steve.xdelta as the patch
- Click Apply Patch, when it's successful you can run the iso through Dolphin!
- Press L+R+A to show steve in the CSS
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OPTIONAL SLIPPI INSTRUCTIONS:
- Go to Slippi Launcher -> Settings -> Game -> set your Melee ISO file to the new steve-ified .iso you just patched.
- If crashes happen try enabling the "Skip Slippi SSS" gecko code, also report crashes by sending your replay files in the issues tab
- DO NOT GO RANKED OR UNRANKED!!! Only use it in direct matches w/ people that are also running the same .iso! Else you might get desyncs (or worse, banned)
- Skyblock is built on FD and the slippi patches that freeze FD's background might not apply there, so sorry if there's desyncs!
Port by Yahiamice, AI Assisted through Claude Opus 5.5 (sorry, its partly vibecoded)
Steve's model, animations and move data come from Super Smash Bros. Ultimate (Nintendo / Bandai Namco / Sora)
Minecraft and its textures are by Mojang / Microsoft. Built with m-ex / MexManager and HSDRaw.
Renders done through the use of Mine-Imator, Blockbench & Blender 4.4 - 5.2, assets done through Photoshop & Aseprite
No license as this is a free non-commercial fan mod but please mention/@ me if you end up playing with it!