The League of Legends client has no bulk-disenchant: every champion, skin or ward shard has to be disenchanted or unlocked individually, click by click. With several shards in your inventory that quickly becomes tedious and annoying.
The LoL-Shards-WebUI takes care of that for you — sorting, multi-select, "remove duplicates" and with a single click disenchant all shards or unlock champions. The WebUI runs at https://lolshards.pandasec.de and shows your shards at a glance.
Your shards do not live on a server — they only exist in your local League client. So the WebUI (in your browser) can talk to your client, the bridge mediates — a small program you run locally on your machine. It talks to the client through its local LCU API, and your game data never leaves your computer.
In short: WebUI in the browser = user interface, bridge on your machine = connection to your League client.
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Download bridge.exe from the Releases page.
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Start League of Legends and log in (the client must stay open while in use).
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Start the bridge — just double-click bridge.exe. No flags needed: the bridge knows the WebUI (https://lolshards.pandasec.de) automatically and opens it directly in your browser. Keep the terminal window open.
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Done — in the WebUI you can disenchant and unlock shards.
| Flag | Description |
|---|---|
--no-browser |
Do not open the browser on start |
--open <url> |
A different address for the browser to open |
--port <number> |
Port, default 8700 |
--allow-origin <url> |
Additional allowed origins, e.g. your own domain (repeatable) |
--key <secret> |
API key; then expected via the X-UI-Key header |
The bridge communicates exclusively locally with the League client
(127.0.0.1, lockfile-verified). No game data is transmitted to third
parties.